Scratch

Scratch: Week 2

More Scratch this week! Once we’ve covered the creation of sprites (sharks) which bite and swallow their prey,as well as then counting the total number of fish consumed, we’ll get on with more Scratch games. Students have made excellent progress thus far. Don’t forget to sign onto the Scratch website and download some projects to look at. Study the scripts and experiment with them in your own projects. Use the support option from the website if you need help when you’re working from home.

For further experimentation, there are several good tutorials from the learnscratch website. Three main PDF tutorials cover working with sprites, movement and some advanced projects. The site has good video help.

Students should move on now and attempt to create several different types of games. All the games cover basic building blocks in Scratch programming, but in completing several of them, you will be consolidating what you’ve learnt as well as learning new “code” blocks.

1. There a three videos on making a shooting game, a top down racing game and pong and students should at least try one or two of these.

2. Students may also follow these instructions for making a PacMan game within a maze. The PDF files are quite large, so be patient when they open. (A big thanks to Mr Williams from Perins School for the tutorial.) Have fun and experiment!

Students should sign up to the Scratch website using their default username as they have been taught. Take care to save the username and password details on your web 2.0 document. Then enter the URL to your scratch webpage here.

Extension: Look at the following teachers’ websites and see if there is anything on Scratch which you’d like to try out.

Mr Haughton’s Website

Work from the ICT Curriculum site

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Scratch Programming

Once we’ve finished with our creative writing pieces on the blogs, we’ll begin working with SCRATCH. Scratch is a software application which allows us to make simple and complex programmes for animating objects on screen.

Here are some examples of what people have done in Scratch Projects:

1. Soulja Boy

2. The hamster dance

3. Dynamite AMV

4. Space Shooter

5. Need for speed

To enable us to experience how prgramming instructions work, we’ll discuss the steps to make a cup of tea. Students should see that there is much careful “step planning” in order to produce this seemingly simple procedure. Scratch works with “building blocks” of instructions which are dragged and droppped into place in order to build up a programme. We’ll look at some examples of Scratch so that we can see what one can create. (Students can log onto the Scratch website and create their own collection of favourite programmes at home. These can also be downloaded and added to.)

1. Look at this presentation on the concepts of Scratch.

2. Study the basic Scratch interface.

3. Once we’ve understood the Scratch interface we’ll construct an aquarium.

4. Next we’ll try some other ideas in the aquarium.

5. Experiment!

(Thanks to Margaret Low & Jean Bodycote for the tutorials.)

Extension: Some Scratch video tutorials – try these, especially the one which teaches you how to change the colour of the fish.